Cognitive Rehabilitation Evaluation Program
Results: 16
AAMR Adaptive Behavior Scale-School: Second Edition (Abs-S:2)
The AAMR Adaptive Behavior Scale-School: Second Edition (ABS-S:2) is a cognitive evaluation system designed for use by children with cognitive disabilities, autism, or behavior problems. It can be used to assess the functioning of children being evaluated for evidence of mental retardation, for evaluating adaptive behavior characteristics of children with autism, and for differentiating children with behavior disorders who require special education assistance from those with behavior problems wh
Automatic Clock Drawing Test (Model Acdt-Tbi-07)
The Automatic Clock Drawing Test is a cognitive rehabilitation evaluation program designed to screen children or adults for brain injury. This online assessment tool provides instant scores and feedback through networked laptops, portable kiosks, or PCs. Multimedia, interactive tests use touchscreens for accessibility for users who cannot draw or use a writing instrument. Tests use either military (24-hour) or standard (12-hour) clocks.
Boston University Activity Measure Post-Acute Care (Am-Pac)
The Boston University Activity Measure for Post Acute Care (AM-PAC)is a functional assessment evaluation test designed for use in assessing rehabilitation outcomes. This outcome instrument measures function in three domains: basic mobility, daily activities, and applied cognitive. It can be used for functional assessment of adults with a wide range of diagnoses and functional abilities. Patients can respond to test items or the instrument can be completed by a clinician or family member. The ass
Cause/Effect Boombox
This Sound and Effect Boombox is designed for people with cognitive disabilities to use and comprehend the concept of cause and effect. The boombox contains an MP3 player with a built-in timer, a large 3 inch button, and a switch jack/input. Features three possible modes: Timed (where the music plays for a set-able number of seconds, then pauses), Latching (the music toggles in between play and pause with each successive activation), and Momentary (the music plays just for the 'moments' that the
Cogrehab - Xp: Computer Programs For Cognitive Rehabilitation
COGREHAB – XP: Computer Programs for Cognitive Rehabilitation are cognitive rehabilitation programs to aid therapists and others involved in rehabilitation to evaluate cognitive function and provide training in associated cognitive and information processing problems. The series includes a collection of programs which address various cognitive functions impaired by brain injury from head trauma, stroke, brain tumor surgery, anoxia, and brain infections. The cognitive domains include: Memory, Att
Computer Interactive Reminiscence And Conversation Aid (Circa)
---- PROTOTYPE --------- PURPOSE: Based in an interactive multimedia computer system this prototype aims to stimulate persons with dementia and memory disabilities to have more enjoyable and rewarding conversations between their caregivers. A team of searchers from Scotland has developed a Computer Interactive Reminiscence and Conversation Aid (CIRCA). CIRCA is compromised of a simple touch-screen with easy-to-follow instructions and requires no IT competence. When switched on, CIRCA displays a
Foundations I
Foundations I is a series of seven types of visual and auditory reaction training programs. Simple Visual Reaction Time I-II records reaction time to a square presented randomly in time and place. Visual Reaction Stimulus Discrimination I-II records reaction to the choice of a colored square presented at random intervals. Visual Reaction Differential Response records right or left reaction to a square presented on either side of a vertical line. Visual Reaction Auditory Prestimulus operates like
Foundations Ii
Foundations II is a series of seven types of visual scanning, tracking, and reaction training programs. Visual Reaction Multiple Stimuli records reaction time to change in stimuli color. Visual Tracking records percent success of reaction to change in color of a randomly tracking stimulus. Visual Scanning II records reaction time and success in recognizing a cluster of digits surrounding a presented target symbol (e.g. $, ##, or %). Visual Scanning III records search reaction times for user to s
Goldfish Measurement Math Game
The Goldfish Measurement Math Game is a game designed for children or students with learning disabilities to practice early math skills. This game is played with two or more children or students.
Hometova Attention Screening Test
The HomeTOVA Attention Screening Test is a cognitive rehabililtation evaluation program designed for use by individuals with attention deficit disorder (ADD), brain injury, learning disabilities, stroke, and other cognitive and neurological disabilities. This software program is a performance-based screening test for attention and impulsivity problems, based on the Test of Variables of Attention (TOVA). It is not a questionnaire. The test measures the testtaker's attention as the testtaker uses
Lowenstein Occupational Therapy Cognitive Assessment (Lotca)-2Nd Edition
The Lowenstein Occupational Therapy Assessment (LOCTA)-2nd Edition is a cognitive rehabilitation evaluation program designed for use with persons with traumatic head injuries or strokes disabilities. The LOTCA test provides tools for primary assessment and ongoing evaluation to determine a reliable profile of the subject's cognitive abilities. Requiring 30 to 45 minutes to administer and score, 20 comprehensive tests assess the extent of cognitive dysfunction in the areas of orientation, visual
Lowenstein Occupational Therapy Cognitive Assessment Geriatric (Lotca-G)
The Lowenstein Occupational Therapy Assessment Geriatric (LOCTA-G) is a cognitive rehabilitation evaluation program designed for use as part of an ongoing occupational therapy evaluation and treatment plan for geriatric clients with traumatic head injuries or strokes. The LOTCA-G test provides tools for primary assessment and ongoing evaluation to determine a reliable profile of the subject's cognitive abilities. Requiring 30 to 45 minutes to administer and score, 20 comprehensive tests assess t
Tca Toglia Category Assessment (Model K11060)
The TCA Toglia Category Assessment, Model K11060, is a cognitive rehabilitation evaluation program designed for persons with cognitive and mental disabilities. The assessment kit consists of plastic utensils which the subject is asked to sort by color, size and type to establish the ability to categorize and switch concepts. Detailed and systemic guidelines are provided to facilitate performance through the use of cues and help determine and design an appropriate intervention program. The easily
Touch It! Conceptual Skills
Touch It! Conceptual Skills is a set of seven cognitive skills training programs for the IBM TouchWindow system. (See separate entry.) These computer software programs are designed to teach and assist persons with cognitive disabilities in developing short-term memory, basic reasoning, visual scanning, categorizing, and perceptual discrimination with a focus on memory enhancement, basic reasoning, and conceptualization of abstract ideas. The programs are interactive; users participate with the t
Universal Nonverbal Intelligence Test
The Universal Nonverbal Intelligence Test (UNIT) is a cognitive ability assessment program designed for use by students with cognitive, communication, learning, or speech disabilities, or who are deaf or hard of hearing. This cognitive assessment program is a set of individually administered specialized tasks that measure cognitive abilities. Both administration and item response formats are completely nonverbal. The tests measure a broad range of complex memory and reasoning abilities, includin
Visuospatial I
Visuospatial I is a series of six visual spatial training programs. Maze I, II records time and errors for user to maneuver through a floor plan as rapidly as possible without hitting the walls. Cube-in-the-Box I, II records time intervals for user to keep a cursor in a randomly jumping frame. Line Orientation I, II displays an array of lines and asks the user to rotate a single line on the right of the screen to match a randomly selected item in the array, matching either visually or from memor